Poland Toll Collection
System
Aselsan commercial project
A hybrid version of Turkey’s toll collection systems; OGS and KGS, developed
for toll collection in Poland highways. Focused on lane computer system
which provides a graphical interface for the toll collectors, controls devices
such as antennas, cameras, vehicle sensors, license plate recognition system
and communication with the central control. Worked in partnership with
Austria based Kapsch Group.
Role: Designer, Developer
Used: Embedded Linux, C++, Qt, Boost libraries, Carmen LPR, Gige Protocol
2012/12/15
2011/04/17
CNRA Test Framework
CNRA Test Framework
Simsoft commercial project
A test framework including simulators, stubs, scenario editors and reusable
components developed for Aselsan. Simulators mostly did serial message
parsing, message creating and auto responding with a customizable graphical
user interface. The framework initially aims to test a specific weapons system
developed by Aselsan but it is designed to be expandable to be used in
further tests.
Role: Project Manager, Lead Designer, Developer
Used: C#, Corba
Simsoft commercial project
A test framework including simulators, stubs, scenario editors and reusable
components developed for Aselsan. Simulators mostly did serial message
parsing, message creating and auto responding with a customizable graphical
user interface. The framework initially aims to test a specific weapons system
developed by Aselsan but it is designed to be expandable to be used in
further tests.
Role: Project Manager, Lead Designer, Developer
Used: C#, Corba
2010/04/29
The Farm
The Farm (aka. "Çiftlik") is a Simsoft commercial project. It is a rehabilitation game developed for physically handicapped people. It aims to help patients during their physical exercise routines.
Role: Design Consultant, Developer
Used: Torque Game Engine, C++, Milkshape 3D, Adobe Photoshop
Role: Design Consultant, Developer
Used: Torque Game Engine, C++, Milkshape 3D, Adobe Photoshop
2010/04/15
EyeTracker
EyeTracker is a commercial project of Simsoft LCC. It is a computer vision project developed for measuring focal points of a user's eyes on a scene. A webcam is used to make the system more affordable. The system is used in practice to measure user interface quality test.
Role: Lead Designer, Developer
Used: C++, Qt, OpenCV
| Mockup design for the gear |
2009/04/29
Playability Testing
I worked on a thesis about playablity testing methods as a MODSIM graduation project. The research focuses to develop procedures for executing tests about the fun factor and replayability value of a computer game.
Role: Designer, Developer
Used: Torque Game Engine, C++, Milkshape 3D, Adobe Photoshop
Role: Designer, Developer
Used: Torque Game Engine, C++, Milkshape 3D, Adobe Photoshop
2008/10/17
Onikun
Onikun is a simulation project for High Level Architecture (HLA) course in MODSIM, METU. It is focused on adding additional submarine and sonar modules to an existing HLA naval simulation. The 3D submarine model is modelled by me.
Role: Designer, Software Developer, Graphics
Used: C++, HLA Arcihtecture, Milkshape 3D
Role: Designer, Software Developer, Graphics
Used: C++, HLA Arcihtecture, Milkshape 3D
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| The submarine model used in the project |
2008/10/10
Turbo Sepetler
Turbo Sepetler (Roughly translated as Turbo Carts) is an arcade racing game taking place in a shopping mall and surroundings. There are different race modes such as capture the flag. Race tracks are designed in an open fashion, shortcuts and hidden paths waiting to be explored. Traps and tools are provided to provide a challenging racing experience.
It was a case study project while working on Torque Game Engine and remained in Beta version. Codes were written in C++ and TorqueScript. Project was developed while working in Simsoft LLC, Ankara. I have done the game design, planning, development, scripting, modelling, texturing, most of the animations, level design and sound effects. I got help for the character animations and the voice acting.
It was a case study project while working on Torque Game Engine and remained in Beta version. Codes were written in C++ and TorqueScript. Project was developed while working in Simsoft LLC, Ankara. I have done the game design, planning, development, scripting, modelling, texturing, most of the animations, level design and sound effects. I got help for the character animations and the voice acting.
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