2012/12/15

Poland Toll Collection System

Poland Toll Collection

System

Aselsan commercial project

A hybrid version of Turkey’s toll collection systems; OGS and KGS, developed

for toll collection in Poland highways. Focused on lane computer system

which provides a graphical interface for the toll collectors, controls devices

such as antennas, cameras, vehicle sensors, license plate recognition system

and communication with the central control. Worked in partnership with

Austria based Kapsch Group.

Role: Designer, Developer

Used: Embedded Linux, C++, Qt, Boost libraries, Carmen LPR, Gige Protocol

2011/04/17

CNRA Test Framework

CNRA Test Framework
 Simsoft commercial project

A test framework including simulators, stubs, scenario editors and reusable

components developed for Aselsan. Simulators mostly did serial message

parsing, message creating and auto responding with a customizable graphical

user interface. The framework initially aims to test a specific weapons system

developed by Aselsan but it is designed to be expandable to be used in

further tests.

Role: Project Manager, Lead Designer, Developer

Used: C#, Corba

2010/04/29

The Farm

The Farm (aka. "Çiftlik") is a Simsoft commercial project. It is a rehabilitation game developed for physically handicapped people. It aims to help patients during their physical exercise routines.

Role: Design Consultant, Developer
Used: Torque Game Engine, C++, Milkshape 3D, Adobe Photoshop

2010/04/15

EyeTracker


EyeTracker is a commercial project of Simsoft LCC. It is a computer vision project developed for measuring focal points of a user's eyes on a scene. A webcam is used to make the system more affordable. The system is used in practice to measure user interface quality test.

Role: Lead Designer, Developer
Used: C++, Qt, OpenCV

Mockup design for the gear

2009/04/29

Playability Testing

I worked on a thesis about playablity testing methods as a MODSIM graduation project. The research focuses to develop procedures for executing tests about the fun factor and replayability value of a computer game.

Role: Designer, Developer
Used: Torque Game Engine, C++, Milkshape 3D, Adobe Photoshop

2008/10/17

Onikun

Onikun is a simulation project for High Level Architecture (HLA) course in MODSIM, METU. It is focused on adding additional submarine and sonar modules to an existing HLA naval simulation. The 3D submarine model is modelled by me.

Role: Designer, Software Developer, Graphics
Used: C++, HLA Arcihtecture, Milkshape 3D

The submarine model used in the project

2008/10/10

Turbo Sepetler

Turbo Sepetler (Roughly translated as Turbo Carts)  is an arcade racing game taking place in a shopping mall and surroundings. There are different race modes such as capture the flag. Race tracks are designed in an open fashion, shortcuts and hidden paths waiting to be explored. Traps and tools are provided to provide a challenging racing experience.

It was a case study project while working on Torque Game Engine and remained in Beta version. Codes were written in C++ and TorqueScript. Project was developed while working in Simsoft LLC, Ankara. I have done the game design, planning, development, scripting, modelling, texturing, most of the animations, level design and sound effects. I got help for the character animations and the voice acting.