I worked on a thesis about playablity testing methods as a MODSIM graduation project. The research focuses to develop procedures for executing tests about the fun factor and replayability value of a computer game.
Role: Designer, Developer
Used: Torque Game Engine, C++, Milkshape 3D, Adobe Photoshop
Showing posts with label MODSIM. Show all posts
Showing posts with label MODSIM. Show all posts
2009/04/29
2008/10/17
Onikun
Onikun is a simulation project for High Level Architecture (HLA) course in MODSIM, METU. It is focused on adding additional submarine and sonar modules to an existing HLA naval simulation. The 3D submarine model is modelled by me.
Role: Designer, Software Developer, Graphics
Used: C++, HLA Arcihtecture, Milkshape 3D
Role: Designer, Software Developer, Graphics
Used: C++, HLA Arcihtecture, Milkshape 3D
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| The submarine model used in the project |
2008/08/20
METU Game
METU Game was one of my mastering projects in MODSIM, METU. It is a 3D adventure game intended to introduce METU to freshmen. Players wander through the campus and solve puzzles while getting real information about the buildings and facilities.
Role: Lead Designer, Project Director, Developer
Used: Torque Game Engine, C++, Milkshape 3D, Adobe Photoshop
Role: Lead Designer, Project Director, Developer
Used: Torque Game Engine, C++, Milkshape 3D, Adobe Photoshop
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