The Farm (aka. "Çiftlik") is a Simsoft commercial project. It is a rehabilitation game developed for physically handicapped people. It aims to help patients during their physical exercise routines.
Role: Design Consultant, Developer
Used: Torque Game Engine, C++, Milkshape 3D, Adobe Photoshop
Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts
2010/04/29
2009/04/29
Playability Testing
I worked on a thesis about playablity testing methods as a MODSIM graduation project. The research focuses to develop procedures for executing tests about the fun factor and replayability value of a computer game.
Role: Designer, Developer
Used: Torque Game Engine, C++, Milkshape 3D, Adobe Photoshop
Role: Designer, Developer
Used: Torque Game Engine, C++, Milkshape 3D, Adobe Photoshop
2008/10/10
Turbo Sepetler
Turbo Sepetler (Roughly translated as Turbo Carts) is an arcade racing game taking place in a shopping mall and surroundings. There are different race modes such as capture the flag. Race tracks are designed in an open fashion, shortcuts and hidden paths waiting to be explored. Traps and tools are provided to provide a challenging racing experience.
It was a case study project while working on Torque Game Engine and remained in Beta version. Codes were written in C++ and TorqueScript. Project was developed while working in Simsoft LLC, Ankara. I have done the game design, planning, development, scripting, modelling, texturing, most of the animations, level design and sound effects. I got help for the character animations and the voice acting.
It was a case study project while working on Torque Game Engine and remained in Beta version. Codes were written in C++ and TorqueScript. Project was developed while working in Simsoft LLC, Ankara. I have done the game design, planning, development, scripting, modelling, texturing, most of the animations, level design and sound effects. I got help for the character animations and the voice acting.
2008/09/15
Convoy Simulator
Convoy Simulator is a commercial project of Simsoft LCC. It is developed for Turkish Security General Directorate. I worked on design and development of the 3D skeletal character animation module including an animation blending editor tool.
Role: Designer, Developer
Used: C++, Qt, Sim3D (Sim3D is a simulation engine developed by Simsoft)
Role: Designer, Developer
Used: C++, Qt, Sim3D (Sim3D is a simulation engine developed by Simsoft)
![]() |
| Simulation Rendering |
![]() |
| Simulator Cabin Exterior |
2008/08/20
METU Game
METU Game was one of my mastering projects in MODSIM, METU. It is a 3D adventure game intended to introduce METU to freshmen. Players wander through the campus and solve puzzles while getting real information about the buildings and facilities.
Role: Lead Designer, Project Director, Developer
Used: Torque Game Engine, C++, Milkshape 3D, Adobe Photoshop
Role: Lead Designer, Project Director, Developer
Used: Torque Game Engine, C++, Milkshape 3D, Adobe Photoshop
2007/08/15
Safe Web Project
Safe Web Project is a Simsoft commercial project. It is a web page developed for Microsoft. The webpage contains games, interactive presentations and activities for kids about safe usage of web. The content is visually themed in a cartoon style.
Role: Team Leader, Lead Designer, Developer
Used: MS Silverlight (Blend), C#, Milkshape 3D
Role: Team Leader, Lead Designer, Developer
Used: MS Silverlight (Blend), C#, Milkshape 3D
2005/05/01
Lost in Spades
Lost in Spades is a Bilkent undergraduate term project for Artificial Intelligence course. The A.I. is based on a decision tree system designed for the card game Spades. The decision tree is dynamically switched to a more complex structure according to the difficulty level of the game. A commercial quality graphical game interface is provided in addition.
Role: AI Designer, GUI Designer, Developer
Used: Java
Role: AI Designer, GUI Designer, Developer
Used: Java
2004/10/17
BombermanX
BombermanX is a remake of the classic video game Bomberman. The project is done fo the Object Oriented Design course in Bilkent Univeristy. Additional to the original game, new bombs, bonuses and A.I. controlled enemies are added. The game engine is created from scratch in Java, having all game objects designed in an Object Oriented manner.
Role: Team Leader, Designer, Developer, Graphic Designer
Used: Java, Paintshop
Role: Team Leader, Designer, Developer, Graphic Designer
Used: Java, Paintshop
Subscribe to:
Posts (Atom)










