Showing posts with label School Projects. Show all posts
Showing posts with label School Projects. Show all posts

2009/04/29

Playability Testing

I worked on a thesis about playablity testing methods as a MODSIM graduation project. The research focuses to develop procedures for executing tests about the fun factor and replayability value of a computer game.

Role: Designer, Developer
Used: Torque Game Engine, C++, Milkshape 3D, Adobe Photoshop

2008/10/17

Onikun

Onikun is a simulation project for High Level Architecture (HLA) course in MODSIM, METU. It is focused on adding additional submarine and sonar modules to an existing HLA naval simulation. The 3D submarine model is modelled by me.

Role: Designer, Software Developer, Graphics
Used: C++, HLA Arcihtecture, Milkshape 3D

The submarine model used in the project

2008/08/20

METU Game

METU Game was one of my mastering projects in MODSIM, METU. It is a 3D adventure game intended to introduce METU to freshmen. Players wander through the campus and solve puzzles while getting real information about the buildings and facilities.

Role: Lead Designer, Project Director, Developer
Used: Torque Game Engine, C++, Milkshape 3D, Adobe Photoshop

2006/06/01

3rd Eye


3rd Eye was my graduation project at Bilkent Univesity. It is an augmented reality system, similar to Google Glass, developed for the Innovative Design Project Course. The system consists a head mounted display, a web cam attached to it, a plexiglas tray and a computer. A static or animated 3D model is loaded into the program and then it is virtually projected on the physical tray for the viewer's eyes. User can examine the virtual model with natural human movements such as rotating, moving, getting close and such.

Role: Software Designer, Developer
Used: AR Toolkit, C++, OpenGL

2005/10/17

3D Urban Visualization

Sistem, bir şehir yerleşim planına, bina yüksekliklerine ve cins bilgisine bağlı olarak 3B şehir görünütüsü oluşturma amacındaki bir proje için farklı cins bina modelleri oluşturan parametrik fonksiyonlar sunmaktadır. Tarihi Binalar gibi özel yapıların poligon modelleri verilen parametrelere göre (kat yüksekliği, kule/minare sayısı, pencere şekilleri, vs.) yaratılmaktadır. OpenGL ve Java kullanılmıştır.

Bilkent Üniversitesi lisans programında Computer Graphics II dersi kapsamında dönem ödevi olarak oluşturuldu.




Bilkent undergraduate project

Advanced graphics project is focused on 3D city model and texture generation

from given floor plan and height data similar to Google Earth. The focus was

creating landmark buildings such as shopping centers, historical buildings,

fountains, mosques, churches, etc.

Role: Designer, Developer

Used: Java, JOGL

2005/05/01

Lost in Spades

Lost in Spades is a Bilkent undergraduate term project for Artificial Intelligence course. The A.I. is based on a decision tree system designed for the card game Spades. The decision tree is dynamically switched to a more complex structure according to the difficulty level of the game. A commercial quality graphical game interface is provided in addition.

Role: AI Designer, GUI Designer, Developer
Used: Java

2004/10/17

BombermanX

BombermanX is a remake of the classic video game Bomberman. The project is done fo the Object Oriented Design course in Bilkent Univeristy. Additional to the original game, new bombs, bonuses and A.I. controlled enemies are added. The game engine is created from scratch in Java, having all game objects designed in an Object Oriented manner.

Role: Team Leader, Designer, Developer, Graphic Designer
Used: Java, Paintshop